According to an article over at the Hollywood Reporter, the upcoming release of The Hobbit will be the catalyst that finally drives movie theaters to upgrade their projection hardware to 48 frames-per-second (fps) or better. The current theater playback technology supports 24fps, a standard that dates back to the 1920s; this, in-turn, was an upgrade from the 16fps that was common for earlier silent films. As video-game enthusiasts are keenly aware, a higher frame-rate reduces jitter and provides much smoother video playback, and that translates to a more immersive and realistic experience overall. (And for the trivia buffs among you, the move from 16fps to 24fps was necessitated by the advent of movie audio -- the original 16fps film speed moved too slowly over the magnetic heads to produce quality sound playback.)
Tuesday, April 24, 2012
The Hobbit Will Fundamentally Change Your Movie-Going Experience
<cite>The Hobbit</cite> Will Fundamentally Change Your Movie-Going Experience
According to an article over at the Hollywood Reporter, the upcoming release of The Hobbit will be the catalyst that finally drives movie theaters to upgrade their projection hardware to 48 frames-per-second (fps) or better. The current theater playback technology supports 24fps, a standard that dates back to the 1920s; this, in-turn, was an upgrade from the 16fps that was common for earlier silent films. As video-game enthusiasts are keenly aware, a higher frame-rate reduces jitter and provides much smoother video playback, and that translates to a more immersive and realistic experience overall. (And for the trivia buffs among you, the move from 16fps to 24fps was necessitated by the advent of movie audio -- the original 16fps film speed moved too slowly over the magnetic heads to produce quality sound playback.)
According to an article over at the Hollywood Reporter, the upcoming release of The Hobbit will be the catalyst that finally drives movie theaters to upgrade their projection hardware to 48 frames-per-second (fps) or better. The current theater playback technology supports 24fps, a standard that dates back to the 1920s; this, in-turn, was an upgrade from the 16fps that was common for earlier silent films. As video-game enthusiasts are keenly aware, a higher frame-rate reduces jitter and provides much smoother video playback, and that translates to a more immersive and realistic experience overall. (And for the trivia buffs among you, the move from 16fps to 24fps was necessitated by the advent of movie audio -- the original 16fps film speed moved too slowly over the magnetic heads to produce quality sound playback.)
Subscribe to:
Post Comments (Atom)
Headlines That People Love
-
Culver City Ranks Among Most Walkable Cities in the Nation Culver City has made it into the top 20 of a list of the most walkable cities...
-
Culver City’s Royal/T To Close at the End of August The funky, eclectic Royal/T Japanese art space and cafĂ©, complete with waitresses dre...
-
Culver City History in the Spotlight KCET’s Social Focus section recently produced a piece entitled Culver City: From Barley Fields to th...
-
Culver City's Sony Pictures Studios Launches Clean Truck Fleet Thinking clean and green, Culver City's Sony Pictures Studios has up...
-
Why Oscar Snubbed Pixar, 'Tintin,' 'Arthur Christmas' for Best Cartoon Gregg Kilday Surprise noms "Chico & Rita...
No comments:
Post a Comment